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Pikkit.

Two truths and a lie wheel

Spin for a random two truths and a lie topic. Prompts that make the icebreaker easy to start with any group.

Somewhere you h…A job you have …A food you have…Something you c…A famous person…An animal you h…A sport you hav…Something you o…A record or pri…A language or i…Something that …A rule you have…

Press Space to spin · F for fullscreen

12 entries

Other ready-made wheels

Same wheel, a different list loaded and ready to spin.

How to use the two truths and a lie wheel

Two truths and a lie stalls when someone cannot think of anything about themselves. This wheel fixes that: it lands on a topic, and the player builds three statements around it — two real, one invented — while the group guesses which is which.

  1. Spin

    Click the wheel or press Space. The wheel picks the topic, not the answers — that part is up to whoever is in the hot seat.

  2. Read the result

    The winning slice is chosen with the browser’s cryptographic random number generator before the animation starts, so the spin plays out a decision that has already been made fairly.

  3. Edit, share, or project it

    The list stays editable — add, remove, or reorder lines and the wheel redraws. Copy the share link to send your version to someone else, or go fullscreen so the wheel is readable across a room.

About this tool

The best lie is boring. Beginners invent something outrageous, and the group spots it immediately. Experienced players make the lie small and plausible — the wrong city, the wrong year — and hide it between two truths that sound made up.

As a facilitator, go first. It gives the room permission to be mildly ridiculous, and it shows what the right size of claim looks like.

Frequently asked questions

How do you play two truths and a lie?
Spin for a topic. The player says three statements about it, two true and one false, and the group votes on the lie. Reveal, then pass to the next player.
Why give a topic instead of the statements?
The whole game is that the statements are about you. A generated statement gives the group nothing to be curious about — a topic gives you a starting point without doing the interesting part for you.
How many people do you need?
Three is enough. It works best from four to about twelve, which is why it survives so well as a first-day classroom activity.